Wednesday, August 23, 2017

Reflections on Our Society and the System

I've been thinking over these things for quite some time now. The sense of "wrongness" that I have been having over the last few years is notable, however I do feel that there are plenty of people out there that are concerned about our society, and are doing their best to help. There is hope and things are changing for the good, thanks God.


If we are to build our better world today, we need to know the reasons behind our struggles, we need to define the things that challenge us, and then we need to come together, as a community, and do our best to solve the puzzle.


Just recently I stumbled upon a very nice video, called "Sacred Economics with Charles Eisenstein - A Short Film", in which the author explains the hurdles that many of us face, and the wrong things about our system, as well as the way we can solve many of these problems and have a meaningful life. Just watch it here, it is beautifully explained.

Monday, July 24, 2017

Veskin Sentinel DED Public Profile

Personal Message


Greetings!

I am Veskin Sentinel, capsuleer and a graduate of the Caille University. Back there I spent my time working on various disciplines and developing prototype capsuleer and clone trooper technology, which is what I am still doing present time. I am also developing my artistic skills, since Art is my greatest passion.

You can browse this GalNet Blog if you want to check out my designs and projects.





Concord DED Public Capsuleer Data


Name: Veskin Dimiter Sentinel

Biometrics
  Height: 181cm
  Weight: 79kg
  Hair Color: Brown
  Eyes Color: Green

Date of Birth: 09 October YC 84
Place of Birth: Intaki Prime
Race: Gallente
Bloodline: Intaki
Capsuleer Initiation and Clone Activation: 12 September, YC 112

Education: University of Caille
Education Degrees:
  Ecology and Preserving the Environment
  Planetary Terraforming
  Spacecraft Technologies
  Spacectraft Module Developing
  Dropsuit Developing
  Planetary Vehicle Developing

Main Abilities: Artist


Status: Gallente Citizen, currently a member of Sapphire Interstellar Banking Solutions

Political Alignment: Not stated

DED Threat Assessment: Low


Monday, June 19, 2017

Avatar Gameplay and Nova

Hi, folks! It has been a while.

I was away due to Real Life. I may describe the things me and my family went through in a future post. Will see.



Today I want to write some ideas regarding Avatar Gameplay in EVE. You know, the pretty thing that CCP started to implement several years ago and then put to a halt due to some serious stir in the cluster, people were angry and so on, and so on, you know the story. Well, the events back then, actually determined the direction of EVE development for years to come. And since our devs are very serious about not making the same mistake again, it looks like we’re gonna wait a long time before we see something as cool as Avatar Gameplay in EVE… Or so it seems... That makes me sad.



I found a small forum post from years ago, that describes some ideas and a prototype our devs have been working on. It is from 2012, so don’t get too excited, their priorities have changed now, but it is worth a read, just to see what has been going on back then and to see the players response to it.


I was sitting in my Captain's Quarters, looking at the door, walking around in the small place with no windows. Years of waiting. Well... maybe I should focus my activities elsewhere in the game. But all the cool Roleplay options that we would have with Avatar Gameplay, the level of immersion that we would have as players… I think it is something well worth the developers time. And I do feel that our awesome Community should support the idea of Avatar Gameplay and be passionate about it, just as passionate as it is with the rest of the game. Yes, it will be different, yes some of us don’t like dramatic changes, but it is really a completely natural step in EVE’s evolution. And when it is implemented, it will fit with the rest of the game perfectly.


But when?



I have an idea. Let’s look at Project Nova, which is currently a working title for a project in development. The FPS part of EVE. Well, I think it is safe to say that the shooter experience in New Eden is totally Avatar Gameplay. Sooo, it would be nice to implement the Incarna features and improve them, adding them to Project Nova! Yes! I mean, this is completely natural - initially Nova will be a separate game, so all the spaceship experience will have the developers attention, just as it has it now, while Nova devs will be busy with the shooter.

Saturday, May 28, 2016

BB 75 Follow Up - More Nova

Here again to share some more ideas for Project Nova.

In my previous post I contributed to the monthly EVE Blog Banter which was about Project Nova and what exactly do we need to make it successful. I will use this space for a continuing iteration on what I already wrote, because I am really excited for this. I love the idea of an FPS set in the EVE universe and will go above and beyond to deliver some good ideas that may help make it a glorious game.

Monday, May 16, 2016

BB 75: What Does Project Nova Need to be Successful?

Welcome to the continuing monthly EVE Blog Banters and our 75th edition! For more details about what the blog banters are please visit the Blog Banter page.



At Fanfest CCP showcased their current iteration of the FPS set in the Eve Universe. Following on from DUST514 and Project Legion, Project Nova is shaping up to be a solid FPS with CCP taking the decision to get the game mechanics right first. However with so many FPS out there what will Nova need in order to stand out from a very large crowd and be successful? What are the opportunities and perhaps more importantly, the dangers for CCP? How can Nova compete against CoD, Battlefront and Titanfall to name a few?


Hello, folks!


Just a few weeks ago, at the EVE Fanfest 2016, there was an announcement about Project Nova - the FPS experience set in the EVE universe. We had a sneak peek on how it looks at this particular point of development and we had some really encouraging words from our devs, who are hard at work to make this project a full fledged game.



Actually our devs have made their claim long ago when they stated that: long term they aim to provide an ultimate Sci-Fi experience, one which extends from the ground all the way up into space and on every vehicle in between. That is pretty much enough for me and I have no doubts that the experiences that we share in the world of EVE will evolve further with all this new gameplay added. We are getting there. And we will get there sooner if we just keep contributing to this the best way we can. We are in this together.

And just in the spirit of contribution I want to share some of my ideas, in no particular order, answering the question: What Does Project Nova Need to be Successful?


Let’s get started.

Saturday, May 7, 2016

Multicapsule Ships - Advancing

It is time for another round on Multicapsule Ships! Yay!

I gotta apologize for the huge delay on this topic. Last post about Multicapsule Ships has been in 2014! Oh dear... I have been busy with Real Life and could not find the time to further develop this concept. But now I have more time and energy so I will do some updates.




First of all, EVE online turned 13 yesterday! What a great time to celebrate! Happy Birthday EVE! And Happy Capsuleer Day!


I am advancing in my piloting skills and now I can fly battleships. It is some unique experience. They are gracefully slow, powerful boats, able to withstand huge amounts of damage, while being more than capable to also deal great punishment to their targets. Flying a battleship makes me feel tough and significant. In the meantime I realized that the current concept of Multicapsule Ships being able to house frigates and destroyers, will actually not appeal to many pilots out there. They will need to fly larger and more capable multicapsule crew ships.

No matter how many bonuses a Multicapsule Ship will provide to their frigates, bombers and destroyers, there will always be the need for more damage power and more resilience for the smaller ships. That doesn’t mean that the current concept is wrong, but a lot more variety should be added here, because there will be all kinds of fleets, Multicapsule Ship crews and opportunist pilots that will have all kinds of different ideas and ways to approach their goals in the dangerous environments that they will operate in.


Monday, March 28, 2016

BB 73 - Expanding EVE

Welcome to the continuing monthly EVE Blog Banters and our 73rd edition! For more details about what the blog banters are please visit the Blog Banter page.


Blog Banter 73 - The Other Eve Game?  
So soon(tm) we will have Eve Online, Valkyrie, Gunjack and the as yet untitled FPS to replace DUST 514/Project Legion. Are we missing anything else? Are then any other games CCP should be looking into? Colony building simulators in the style of Sim City or Rimworld. Should it be on a grander scale link Civilisation or Stronghold Kingdoms. How about RTS games ala Command and Conquer? Survival games such as Rust? Planet based combat like World of Tanks? Would you like to see other game types expanding the Eve Universe or should CCP stick to what it knows?


Good question asked here. Well let’s see…


First of all I want to mention one thing that should be noted. I keep mentioning it, but I guess it is for the good. The long term goal of CCP is that they are striving to make the ultimate Sci-Fi experience for us, one in which the experience itself extends from the ground, all the way up into Space and on every vehicle in between. That is a bold claim. And it is a great challenge.